Baby

Babies are a vital part of Nend.io, allowing for the "never ending" portion of the game to exist. After buying a baby at the Nursery, the player will respawn when they die if they lived to day 7. There are a variety of different babies, with multiple skin tones, genders, and skill sets. When the player stars with upon respawning depends on the skills the baby comes with, which are listed next to the baby and its price at the nursery, as well as what toys they are given. They respawn with everything the previous life had before they died, besides what was in their inventory. Players can only have a single baby in their possession at any one time.

Nursery
Main Article: Nursery

There are four different babies to choose from at each nursery, with each being a different race and having different genders. They all cost between 1000 and 7500 dollars, and each spawns with extra Skills depending on their price (or none, if the 1000 dollar baby is bought).

Baby Supply Store
Main Article: Baby Supply Store



Shortly after purchasing a baby, it will get hungry, and eventually angry. If fed, it will be angry immediately after being fed. Players can visit Baby Supply Store to purchase a bottle and a toy for the baby, which if used will cause them to respawn with certain skills and a full Mood/Hunger bar.

Skills
Main Article: Skills

The skills of the baby are affected by three things: the player's skills, the skill listed at the nursery and how the baby is raised during its childhood. The skills the players have before they die influence the skills the baby spawns with, since the skills the players have prior to death are halved (and rounded down if they are an odd level) and received by the baby upon respawning. For example, a player with a level 2 or 3 computer skill would respawn with a level 1 computer skill. Also, the skills a baby comes with are added to the skills the baby spawns with. Lastly, the toys the baby is given cause it to spawn with +1 of whatever skill that toy relates to.





Feeding/Playing/Sleeping
Main Article: Toy The player presses E to interact with their baby. By clicking E next to a baby with no toys in their inventory, the baby will switch between following and staying mode. In following mode, the baby will follow the player but are a lot slower than them. In staying mode, the baby stays in the same spot, making it a target for murderous players. Also, babies that are hungry/angry can have the issue resolved by standing next to it and clicking E with a toy or bottle in the inventory. A baby will stay still when they have a bottle or toy, regardless of their movement mode. Players can also put their baby in bed by bringing them baby next to the crib and clicking E.





Tips

 * Before or after buying a baby, you should make sure you are near one of your own houses, or a house that is unlocked, since your baby will only spawn with 1/8 of its Sleep bar if you do not put it in its crib.
 * You should buy a baby at day 7 or 8, since this will give you time to feed and play with your baby.
 * It is recommended that you leave your baby in a locked house, preferably the first house you have bought, as this is the one that no other player can buy (until you die). This will keep players from coming and killing your baby (if your baby dies, you must buy a new one).
 * It is best to only feed/play with your baby, since it is easy enough to keep your baby in an unlocked house, so when you respawn, you can go straight to bed.

Trivia

 * It is possible to kill a baby, and after doing this, the person will be unable to respawn (unless they buy a new baby). Instead of turning into bones, the baby will lay dead, flat on the ground, with its arms and legs perpendicular to its body.
 * If the player does not feed, play with, or put their baby in its crib, they will repawn with 1/8 of their Hunger, Mood, and Sleep stats